"Chop-Chop", Ludum Dare 51 (2022)


This game was made for Ludum Dare 51 (theme: Every 10 Seconds) submission, during University of Tartu Game Jam 2022 (Estonia).

About the game. There is a door, a door that is locked, locked with the key hidden, hidden in a maze, a maze that is deadly, deadly unless you can chop it. Chop-Chop!

You can find playable on Itch (331Mb, for Windows only).

Team: Yogini Mauree (3D artist), Siim Soonsein (Developer), Jaanus Jaggo (Developer), Rasmus Talioja (UI), Merily Krill (3D artist), Robert Meier (3D artist).

My role: programming, a bit of sounds (recording, editing). Though, I was putting together the whole level, I got enormous amount of help from Jaanus (created the movement of walls-floors) and Rasmus (created the UI and helped with bug-fixes), the result wouldn't be possible without them.

Tools I used: Unreal Engine 4

Autumn 2022.

"Oh no...", Global Game Jam 2022

This game was made during University of Tartu Pro Game Jam 2022 (theme: Duality) in Tartu (Estonia) by team Unidentified Game Object. 3rd price in Junior League.

It's a creepy first person horror game.

Game setting: after a ritual gone wrong, your pet turtle gets infused with an ancient doll gathering dust in the basement. Now it’s your job to end its misery. Or it will end yours.

You can find playable on Itch (192Mb, for Windows only) or watch gameplay video.

Team: Yogini Mauree (3D artist, writer), Mari-Anna Lepasson (sound designer), Kevin Polakes (3D artist), Siim Soonsein (programming).

My role: programming, soundtrack (from year 2008)

Tools I used: Unreal Engine 4

Spring 2022.

Subsistence, Game Wave Festival, Jurmala, Riga (2021)

This game was made during Game Wave Festival in Jurmala (Latvia).

It's a explorative walking simulator with atmospheric horror touch.

Here is a playable from the 2nd day of game jam. We are continuing with this project and we are going to present it in December.

Team: Yogini Mauree (Art Director, the idea), Märt Luigujõe (3D Artist, Janno Joosep Mathias Malmre (3D Artist), Siim Soonsein (programming).

My role: programming

Tools I used: started with Unity, later turned to UE5

Fall 2021

Easier Said Than Run, UT Game Jam / Global Game Jam 2021

This game was made under Global Game Jam 2021 together with art school students (theme: "Lost and Found").

It's a point & click memory game where You have to remember Your walking path - suddenly You notice You have lost Your phone and have to go back using the same path to search for Your phone and to find it.

Team (We Showed Up): Maria Orle, Kris Leies (2D), Sissely Pärn, Raigo Tselištšev (3D), Siim Soonsein.

My role: programming

Tools I used: Unreal Engine 4

Music: audionautix.com / Title: Sidewalk / Album: MED

Spring 2021

World of Colorcraft, UT Game Jam 2020 / Ludum Dare 47

Warming up for Basic Game Development course homework (Tallinn University). We got a lot of help from Tartu Art School 3D students.

Gameplay meets color theory in this 2D game in which the colors of the world are in danger of being swallowed by the Evil Black Hole. The Guardkeeper of all the colors in the world has become old and feeble and the task of saving the colors has been transferred to his apprentice. Can you collect primary colors and take them to the Guardkeeper in time to produce secondary ones? How about tertiary colors, or even more? Embark on a journey looping the color wheel to keep peace and harmony in the world of colors.

Team: Annika Varol (writer), Sandra Silver (writer), Marco Neeme (audio, artists team lead), Dominik Laantee, Raigo Tselistsev (2D artists), Siim Soonsein (programming)

My role: programming

Tools I used: Unreal Engine

Fall 2020

Virtual Geometry, APT Game Jam 2020

The game helps to understand how to describe 3D-objects in 2D-medium and interpret (recreate 3D-objects of) 2D-drawings, how to draw multiviews of any object, explore sacred geometry through different time-critical tasks. Beside tasks students can interact with topic-related gadgets. Planned as VR Game, but executed as PC version. 2 years later, this project transformed to Geometry Maze, with which I work together with my colleague in Tartu Art School right now.

Team: Vadim Shved (programming), Oliver Vainumäe (programming), Siim Soonsein (idea, 3D-modeling)

Tools I used: Sketchup, Unreal Engine

Spring 2020

Roll With It, Garage48 Arts & Robots 2020

A board game

Best Design Price.

Team: Lasma (Creative/Arts), Rhea - (Marketer), Siim (Creative/Arts), Martin (Developer), Enlik (Software Engineer), Aigi (UI/UX design), Elina (High School Student), Karina (Product Designer).

My role: Helping to develop game mechanics and content, which took us from all the first 40 hours to figure something out. I was working with interaction part (interactive lightning according to player figure placement) of the physical prototype, because I have some earlier experience with electronics and microcontrollers. But we abandoned that part and reduced it to very mechanical level...only art (thanks to our Latvian teammembers) , no robots :)

Tools I used: Arduino IDE

Spring 2020

ShroomPunk, Global Game Jam Riga 2020

Tabletop AR

Team: Vil Muhametshin (project manager), Māris Putns (developer), “dissid” (developer), Maarja Rebane (3D-artist), Carol Schults (3D-artist), Siim Soonsein (3D-artist)

My role: 3D-art (texture mapping mushrooms), but also helped a bit with figuring out the game mechanics.

Tools I used: Blender

Spring 2020

Logopuu, Garage48 EdTech 2019

Desktop/mobile app

Logopuu is an interactive web-based learning platform made to support Estonian children’s speech and language development. It’s main goal is to help parents and people working with children detect, prevent and overcome speech and language developmental problems as well as help those who need systematically organized and science-based information about Estonian language.

People with speech problems don’t get help and therapy (too long time to get an appt. Solutionplatform to fill time with useful tasks (games, exercise videos, materials between visits). Technology and speech and language dev platform.

Team: Nikita Tikhomirov (marketing / team lead); Jane Meriloo (education expert); Kati Mäesaar (education expert + business mind); Polina Minaeva (designer, animation artist); Siim Soonsein (designer); Serhiy Krynytskyy (product manager); Maris Põkka (education expert).

My role: different skills and experiences where needed during this project. I think the most interesting part was to make an animation of users’ game experience, animating a story with speech exercises. We had a talented animator (Polina) in our team who prepared character sprites but unfortunately had to leave the country during the event and I continued her work as editor to put the animation together with a video editor (After Effects), which I had to learn on the run :)

Tools I used: Adobe AfterEffects

Fall 2019

CQR, Riga IFF Goes VR

VR game

1st Price.

Imagine how cool it would be, if going to school would mean only experiencing nice, predictable environment, welcoming attitude and interesting lessons? But reality, unfortunately is far from this – every day thousands of children in Latvia experience stress and other aspects of behavioral disturbances, not being able to swiftly adapt to the new environment.

Not only going to new places, but simply attending school is a huge problem, especially for children in the Autism Spectrum.

The Autism Society of Latvia is aimed to encourage the design of a new approach, that would aid to get used to new environments though immersive tech – virtual reality headsets with specific social scenario, teaching how to overcome stress in a fun and entertaining way. (Autism Society of Latvia)

A solution to children with autism spectrum wins the virtual reality hackathon

Team: Marina Petrakova (project manager), Lukass Dzalbs (developer), Siim Soonsein (3D-art), Edza Polis (3D-art, testing), Aivars Ivanovs (3D-art), Eriks Dou (developer).

My role: Level design (helping out Aivars), but also helped working with game actions and challenges, preparations for the pitch (fact search, business model, roadmap). This was my first game jam, I didn't have any experience, so I tried to help out with anything I can. That event triggered me to start learning game engines :)

Tools I used: Sketchup, Blender

Fall 2019